I bumped into orcs with Irish, Scottish and Australian accents, as well as a large variety of typical English accents with so many personalities. Not only does his voice stick out like a sore thumb, but the dialogue is brilliant, in fact, all of the orcs have brilliant dialogue., it really does make you feel like you’re in a very diverse world. There are some fantastic characters amongst these orcs, my favourite being the very unsure sounding Agonizer voiced by Kumail Nanjiani, when I bumped into him on my path to reclaim the world, I couldn’t help but laugh and also dominate him, he’s coming with me. Your mission, if you wish you accept it, is to travel Middle Earth, using the power of this new ring to dominate and control Orcs in the hope of building an army big enough to push back the forces of Sauron. As it turns out, war is unavoidable and so is the collapse of Minas Ithil, eventually, you reclaim the ring from Shelob, which is where the real game begins. We find Shelob guiding our hero Talion to various places in and around the last stronghold of Gondor, Minas Ithil, where you’re left to try your hand at halting the ongoing war. Talion agrees to give the ring to her as he believes they have a common enemy in Sauron. Our story starts with the return of Talion and Celebrimbor, our favourite Ranger/Wraith duo, setting out to forge a new ring of power, free from the evil touch of Sauron, but upon completion, you find your Elven friend held at ransom by the giant spider Shelob and what is the cost? You guessed it, one ring of power. So I guess we should tackle the plot first, where does Shadow of War lie in terms of lore? It sits somewhere between The Hobbit and The Lord of the Rings. Doom, you would have what has turned out to be Middle Earth: Shadow of War and boy is it a meal fit for an Elven king. Shadow of War is an ‘Action, Adventure, RPG” from WB Games, I feel the best description of this game, one a lot of people make, is to say that, if you took a pot, threw in the free running aspects of Assassins Creed, added in a splash of the Batman Arkham series combat, topped it off with the grungy graphical style of Dark Souls, then had it served to your table by the moody waiter Celebrimbor, on a plate made from the finest gold forged in Mt. This isn’t necessarily a bad thing, but I feel it’s worth being warned in advance. Oh, and make sure to keep microtransactions out.I think, starting off this review, it’s a good idea to say if you’re a big fan of Lord of the Rings and Tolkien’s lore, try to put it behind you for the time being, because this game seems to run riot with it. Give it a newly inspired combat system that isn’t spammy and rewards skillful players in new ways and the game could be another all-time classic in this already great series. With some new-age updates to the Nemesis system and a retold story, the third game in the series could be a hit. Overall, it’s going to be a tough task to top Middle-Earth: Shadow of War. Close combat is preferred to ranged, due to the player’s ability to drain enemies and the unique array of weapons is worth showcasing, however the developers should avoid leaning too far into the Dark Souls combat that many other games are starting to rely on. Today’s gamers are past spamming the parry button to get through hoards of enemies and deserve something more. It’s easy blocking and fast pace made the player bounce from enemy to enemy, instantly killing them with one hit. The free-flowing rhythmic button commands of the previous games were alright in an era that featured games like Batman: Arkham and Assassin’s Creed II. Finally, the combat system needs to be addressed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |